In order to create a cohesive look for the chairs, I had to paint the chairs so that they were identical, despite each being built different.
Basing the colors off of 4 of the chairs being used, I painted the other 6 to match. I created a dark brown for the primer, and then added layers of orange, red, and blackish-brown washes. This not only helped match the coloring, but mimiced wood graining.
I finished it with a gloss to give it the shine it needed.
I repeated this technique with the piano bench being used.
Having returned from Spring Break, it was back to sample making for Spring Awakening portals.
Grabbing a piece of scrap leuon covered in white primer, I played around with both the light wash and the medium wash.
Now that samples were done and washes were ready, it was time to start adding texture on the actual portals, which was a mixture of joint compound and saw dust to make the rough, concrete-esque texture that Spencer was going for.
After that dried, we primed the portals all white and then added the washes.
And with that, the portals were done! All was set for assembling and load-in for the portals.
Now that Savage in Limbo has opened, closed, and is struck, it is time to move to the next project – the set for Spring Awakening: The Musical!
For this set, the creation of texture will not only be done through paint, but through the application of other materials as well. Spencer Harder, the set designer, is going for a rather industrial, very structured space. One of the ways he would like to portray this quality is through the use of portals that have been textured to look like concrete blocks.
A little over a week ago, before heading off to Spring Break, Prof. Dyan, Spencer, and I met to begin creating texture samples for those portals.
Now that I have returned from Spring Break, I plan on continuing this process by adding layers of paint over these textures, now that they are fully dried, and figuring out what will work best for the portal’s design.
This process is going to be interesting! (and very long)